EARTH
6Junk Giant
Archetype:
Junk
ATK:
2000
DEF:
2400
View:
3399
If your opponent controls a Level 5 or higher monster, you can Special Summon this card (from your hand). A Synchro Summon using this card as a Material cannot be negated. If a player Synchro Summons using this card as a Material, the other player cannot activate cards or effects when that monster is Synchro Summoned.
Junk Giant — Power Evaluation
Final Score: 56 ± 6 · Confidence: Medium
- Intrinsic: 57 · Deck: 55 · Meta: provisional
- Primary role: Material body / Normal · Secondary: Utility
Why it scores here
Junk Giant's value is conditional: it is Special Summoned from hand only while the opponent controls a Level 5 or higher monster, and its main effect is a Synchro-protection clause (the Synchro Summon using it as material cannot be negated, and the opponent cannot respond to that Synchro Summon). The 72-deck sample confirms it is a practical, cheap, single-copy body across 22 archetypes, but no combo, guide, or usage-statistics evidence supports a strong board conversion, so the score stays in the mid-band. Its 2000 ATK and 2400 DEF earned no points; the score comes from accessibility, Level 6 material utility, and deckbuilding cost.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Hand Special Summon needs an opponent Level 5+ monster, and 72 of 72 sampled decks run it, so it is live in many spots (deck data; the summon condition is text, verified). |
| Combo & Conversion | 40 | No combo boards recorded, so the board-building effect is text-only inference, not observed (inferred). |
| Resource Economy | 45 | Hand summon adds a body without a cost, but no recursion or card advantage is stated in the text (verified; inferred for net value). |
| Effect & Interaction | 25 | The Synchro clause blocks the opponent's responses only during its own Synchro Summon, not a general negate or removal (verified text). |
| Material Utility | 60 | Level 6 Earth Machine with a Synchro-material protection clause that works as a material body (verified text; deck spread across 4 gameplay types is observed). |
| Resilience & Flexibility | 45 | Single-trigger hand summon with no second route or redundancy stated in the text (inferred). |
| Deck-Building Efficiency | 80 | Single copy in 64 of 72 decks, no garnet or self-lock in the text, so it is cheap to run (observed from deck data; verified text). |
Calculation
Weight profile: 0.7 Material body / Normal + 0.3 Utility. Intrinsic ≈ 57, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in 72 of 72 sampled decks spanning 22 archetypes
- Clean Level 6 Earth Machine material with a Synchro-protection clause
- Single-copy, low-cost to run
Weaknesses
- Hand summon depends on the opponent controlling a Level 5+ monster
- Synchro protection is narrow; it does not stop removal or negation of other cards
- No recorded combo or usage-statistics evidence of strong board conversion
Counters / choke points
- Hand-trap or negation of the Special Summon, if the opponent has one
- Opponent avoiding Level 5+ monsters, which turns off the hand summon
Best use
Synchro material body with a hand-summon option when the opponent has a Level 5+ monster. Decks: Ancient Gears, Synchron, Stardust, Junk. Suggested copies: 1.
Evidence & gaps
- Verified: Summon condition: opponent controls a Level 5 or higher monster, from hand; Synchro clause: cannot be negated when used as Synchro material; Opponent cannot activate cards or effects during that Synchro Summon; Level 6 Earth Machine Effect Monster, 2000 ATK / 2400 DEF; 72 of 72 sampled decks run it; 64 run 1 copy and 8 run 2
- Observed: Ancient Gears is the largest home at 16 decks (22.2%); 62.5% of decks are gameplay type 4 and 29.2% are gameplay type 7; Each of the 15 listed partners co-occurs in 24 decks (33.3%)
- Inferred: Hand summon is a practical route only when the opponent has a Level 5+ monster; Primary role is Material body, because the Synchro clause is the main value; Synchro protection has little effect against non-Synchro interaction
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so inclusion % is from the deck sample only no banlist token; assumed 3 copies (unlimited) partner co-deck counts are identical (24 each), so partner synergy may reflect one deck cluster rather than independent pairings no rulings supplied for the Synchro clause timing






