Junk Giant
EARTH 6

Junk Giant

  • Archetype:
  • Junk

  • ATK:
  • 2000

  • DEF:
  • 2400

  • View:
  • 3399




If your opponent controls a Level 5 or higher monster, you can Special Summon this card (from your hand). A Synchro Summon using this card as a Material cannot be negated. If a player Synchro Summons using this card as a Material, the other player cannot activate cards or effects when that monster is Synchro Summoned.




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 9, 2026
56± 6/ 100
Power Score
Intrinsic 57
Deck 55

Junk Giant — Power Evaluation

Final Score: 56 ± 6 · Confidence: Medium

  • Intrinsic: 57 · Deck: 55 · Meta: provisional
  • Primary role: Material body / Normal · Secondary: Utility

Why it scores here

Junk Giant's value is conditional: it is Special Summoned from hand only while the opponent controls a Level 5 or higher monster, and its main effect is a Synchro-protection clause (the Synchro Summon using it as material cannot be negated, and the opponent cannot respond to that Synchro Summon). The 72-deck sample confirms it is a practical, cheap, single-copy body across 22 archetypes, but no combo, guide, or usage-statistics evidence supports a strong board conversion, so the score stays in the mid-band. Its 2000 ATK and 2400 DEF earned no points; the score comes from accessibility, Level 6 material utility, and deckbuilding cost.

Axis scores

Axis Score Evidence
Accessibility 55 Hand Special Summon needs an opponent Level 5+ monster, and 72 of 72 sampled decks run it, so it is live in many spots (deck data; the summon condition is text, verified).
Combo & Conversion 40 No combo boards recorded, so the board-building effect is text-only inference, not observed (inferred).
Resource Economy 45 Hand summon adds a body without a cost, but no recursion or card advantage is stated in the text (verified; inferred for net value).
Effect & Interaction 25 The Synchro clause blocks the opponent's responses only during its own Synchro Summon, not a general negate or removal (verified text).
Material Utility 60 Level 6 Earth Machine with a Synchro-material protection clause that works as a material body (verified text; deck spread across 4 gameplay types is observed).
Resilience & Flexibility 45 Single-trigger hand summon with no second route or redundancy stated in the text (inferred).
Deck-Building Efficiency 80 Single copy in 64 of 72 decks, no garnet or self-lock in the text, so it is cheap to run (observed from deck data; verified text).

Calculation

Weight profile: 0.7 Material body / Normal + 0.3 Utility. Intrinsic ≈ 57, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live in 72 of 72 sampled decks spanning 22 archetypes
  • Clean Level 6 Earth Machine material with a Synchro-protection clause
  • Single-copy, low-cost to run

Weaknesses

  • Hand summon depends on the opponent controlling a Level 5+ monster
  • Synchro protection is narrow; it does not stop removal or negation of other cards
  • No recorded combo or usage-statistics evidence of strong board conversion

Counters / choke points

  • Hand-trap or negation of the Special Summon, if the opponent has one
  • Opponent avoiding Level 5+ monsters, which turns off the hand summon

Best use

Synchro material body with a hand-summon option when the opponent has a Level 5+ monster. Decks: Ancient Gears, Synchron, Stardust, Junk. Suggested copies: 1.

Evidence & gaps

  • Verified: Summon condition: opponent controls a Level 5 or higher monster, from hand; Synchro clause: cannot be negated when used as Synchro material; Opponent cannot activate cards or effects during that Synchro Summon; Level 6 Earth Machine Effect Monster, 2000 ATK / 2400 DEF; 72 of 72 sampled decks run it; 64 run 1 copy and 8 run 2
  • Observed: Ancient Gears is the largest home at 16 decks (22.2%); 62.5% of decks are gameplay type 4 and 29.2% are gameplay type 7; Each of the 15 listed partners co-occurs in 24 decks (33.3%)
  • Inferred: Hand summon is a practical route only when the opponent has a Level 5+ monster; Primary role is Material body, because the Synchro clause is the main value; Synchro protection has little effect against non-Synchro interaction
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so inclusion % is from the deck sample only no banlist token; assumed 3 copies (unlimited) partner co-deck counts are identical (24 each), so partner synergy may reflect one deck cluster rather than independent pairings no rulings supplied for the Synchro clause timing











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